Two green armoured heroes face off around a floating cube in a colourful voxel arena, above a shaded stone wall.

HIT: Hold It Together

4v4 voxel arena combat

Every hero is built from voxels that break off when hit. Break them apart. Hold it together.

New Update 0.1.13 · October 2026

A cleaner look. A new HUD. A radar.

Every screen has been rebuilt around plain plates, hairlines and letter-spaced type — from the main menu and the match-found screen to the HUD you fight with.

See the new HUD
  • 01

    Cleaner interface

    Menus that sit over the arena, white buttons for what you press, one mint mark for the brand.

  • 02

    Frameless HUD

    The clock, both team totals and all eight fighters across the top. Your hero, in 3D, bottom-left.

  • 03

    The radar

    Teammates and the hill, always. Enemies only when they run, shoot or swing.

  • 04

    Match chat

    Enter to talk to your team, Shift+Enter to everyone.

  • 05

    XL map Experimental

    Twice as wide, walled and wooded. In Play with Bots.

Gameplay

Break them apart

Real footage from 4v4 matches. Pick a weapon, knock the voxels off the other side, and keep your own.

  1. 01 Weapons

    Choose your weapon.

    Bow, sword or gun. Pick your weapon and step into the arena.

    In-game footage
  2. 02 Combat

    Hit others. Break their voxels.

    Every hit knocks voxels off your opponent. Sever a limb and it leaves their team’s count for good.

    In-game footage
  3. 03 Survival

    Survive. Hold it together.

    Stay in one piece while everyone tries to take you apart.

    In-game footage

Objective

How a round is won

Five minutes, two sides of four, one count that matters.

  • Five-minute round

    Finish with more voxels.

    When the clock runs out, the side with more voxels still standing wins.

  • The hill at the centre of the arena: a stepped pyramid with a mint beam rising toward the floating cube.

    The centre of the arena

    Capture the cube.

    Take the hill beneath the cube and hold it for your side. The beam climbs to the cube as the point is taken.

  • A self-destruct blast: a fireball of orange cubes inside a glowing ring on the arena floor.

    Self-destruct

    Go out loud.

    Even immobilized, you can arm a three-second fuse. Every limb inside the blast ring comes off.

New in 0.1.13 The HUD

Read the fight at a glance

Frameless, quiet, and out of the way of the arena. Tap a number to see what each part does.

The new match HUD in a 4v4 against bots: team totals and the clock with all eight fighters across the top, the player's 3D figure and voxel count bottom-left, and the radar bottom-right with an enemy wedge lit red.
In-game capture · 4v4 against seven botsVersion 0.1.13

The radar

Walk and you cross unseen. Run, shoot or swing and you light a wedge on the other side’s radar — a direction and a rough distance. Raise your bow or gun and it steps aside.

  • Teammate
  • The hill
  • Enemy seen
Close-up of the HUD's bottom-left: the player's 3D hero figure over the arena floor, with PLAYER, 118 of 118 voxels, a violet bar, STANDING and LIMBS 4/4.

Your count

Big and always in the same place: your voxels left out of your full count, your side’s colour, how you’re standing and how many limbs you still have.

Close-up of match chat above the player card: team and [ALL] lines with names in violet, and an open line marked TO ALLIES.

Match chat

Enter to talk to your team, Shift+Enter to everyone. Names in team colour; lines fade after ten seconds.

Modes

Pick your fight

Find a match, play with friends, or practise against bots — straight from the new main menu.

  • Unranked

    Jump straight in. Teams are picked for you.

    Queue
  • Custom lobby

    Play with friends. Share a code and pick your side.

    Browse
  • Play with bots

    A 4v4 on your own. Bots take the other seven seats.

    EasyMediumHardStandardXL experimental

    Play
  • Ranked

    Competitive play, with a rank and a ladder.

    Locked
  • Friends & parties
  • Team voice in a match
  • Lobby voice for everyone
  • Full keybinds & settings
The new main menu: the HIT logo over a shaded nav column with PLAY, CREATE LOBBY, MY LOBBY, SETTINGS and QUIT TO DESKTOP, and a green hero standing in the arena.
Main menuIn-game capture

Maps

Step into the ruins

The arena as designed, and an experimental one twice the size.

The arena: moss-covered stone towers, archways and purple banners in a voxel courtyard, with forest beyond the walls.

The Arena

Moss-covered ruins round a stepped pyramid, with the cube hanging over the hill at the centre. Find your angle.

Across
88 m
Players
4v4
Modes
All

HIT: Hold It Together

Join the battle.

Four against four. Every voxel counts.

Explore the gameplay