The radar
Walk and you cross unseen. Run, shoot or swing and you light a wedge on the other side’s radar — a direction and a rough distance. Raise your bow or gun and it steps aside.
- Teammate
- The hill
- Enemy seen


4v4 voxel arena combat
Every hero is built from voxels that break off when hit. Break them apart. Hold it together.
New Update 0.1.13 · October 2026
Every screen has been rebuilt around plain plates, hairlines and letter-spaced type — from the main menu and the match-found screen to the HUD you fight with.
See the new HUDMenus that sit over the arena, white buttons for what you press, one mint mark for the brand.
The clock, both team totals and all eight fighters across the top. Your hero, in 3D, bottom-left.
Teammates and the hill, always. Enemies only when they run, shoot or swing.
Enter to talk to your team, Shift+Enter to everyone.
Twice as wide, walled and wooded. In Play with Bots.
Gameplay
Real footage from 4v4 matches. Pick a weapon, knock the voxels off the other side, and keep your own.
01 Weapons
Bow, sword or gun. Pick your weapon and step into the arena.
02 Combat
Every hit knocks voxels off your opponent. Sever a limb and it leaves their team’s count for good.
03 Survival
Stay in one piece while everyone tries to take you apart.
Objective
Five minutes, two sides of four, one count that matters.
Five-minute round
When the clock runs out, the side with more voxels still standing wins.

The centre of the arena
Take the hill beneath the cube and hold it for your side. The beam climbs to the cube as the point is taken.

Self-destruct
Even immobilized, you can arm a three-second fuse. Every limb inside the blast ring comes off.
New in 0.1.13 The HUD
Frameless, quiet, and out of the way of the arena. Tap a number to see what each part does.

Walk and you cross unseen. Run, shoot or swing and you light a wedge on the other side’s radar — a direction and a rough distance. Raise your bow or gun and it steps aside.

Big and always in the same place: your voxels left out of your full count, your side’s colour, how you’re standing and how many limbs you still have.
![Close-up of match chat above the player card: team and [ALL] lines with names in violet, and an open line marked TO ALLIES.](./assets/img/hud-chat-900.jpg)
Enter to talk to your team, Shift+Enter to everyone. Names in team colour; lines fade after ten seconds.
Modes
Find a match, play with friends, or practise against bots — straight from the new main menu.
Jump straight in. Teams are picked for you.
Play with friends. Share a code and pick your side.
A 4v4 on your own. Bots take the other seven seats.
EasyMediumHardStandardXL experimental
Competitive play, with a rank and a ladder.

Maps
The arena as designed, and an experimental one twice the size.

Moss-covered ruins round a stepped pyramid, with the cube hanging over the hill at the centre. Find your angle.

Twice as wide each way — four times the floor. The arena’s ruins spread out, a castle wall round the edge and a forest beyond it. The hill at the centre is unchanged.
