Your body is your health bar
There is no health bar in HIT: Hold It Together. Every hero is built from 119 voxel blocks, and every sword swing, arrow and bullet that lands knocks blocks off. The count in the bottom-left of your HUD is how much of you is left, and your team’s total is the score.
Limbs come off whole. Strip the lower half of an arm or a leg — the forearm or the shin — and the whole limb falls away. A severed limb stays in the arena as a physical piece, but its blocks leave its team’s count the moment it comes off. The torso never comes off: it only loses blocks, and it is the biggest single pile of blocks on a fighter.
There is no blood and no gore. Fighters break apart into coloured blocks.

Lose a limb, change your fight
What you have lost decides how fast you move and which weapons you can still use. This is the game’s own table:
| What you have lost | Speed | What changes |
|---|---|---|
| Nothing | 100% | Every weapon, a full jump. |
| One arm | 100% | No bow — it takes two hands. The sword and the gun move to the hand you have left. |
| Both arms | 90% | No weapons at all. You can still run, and still self-destruct. |
| One leg | 65% | You limp, and you jump lower. |
| One arm and one leg | 50% | Sword or gun only, at half speed. |
| Both legs | 40% | Down on the ground, dragging yourself along. Your arms still fight. |
| Both arms and one leg | 40% | No weapons, and a limp. |
| Both legs and one arm | 25% | On the ground with one hand: sword or gun. |
| All four | 0% | Immobilised: you can’t move or swing. Light your self-destruct, or watch your teammates. |
An immobilised fighter still counts. Whatever is left on their body stays in their team’s total until someone strips it — so with one enemy down, you choose between finishing them and helping a teammate.
Sword, bow or gun
Every fighter carries all three and can switch mid-fight.
- Sword. Close range, and the hardest hit per swing. It works with either arm.
- Bow. Draw, aim and release. Arrows drop over distance, and the bow needs both arms.
- Gun. Fast, flat shots that chip blocks away at range. It works one-handed.
Three ways to win
Matches are four against four and last five minutes. There are three ways to end one:
- On time. When the clock runs out, the team with more blocks left wins. Equal totals is a draw.
- By wipe. Strip every fighter on the other team down to their core and you win early.
- At the hill. Channel the point at the centre of the arena to full and you win outright. Teammates on the point speed it up, an enemy on the point pauses it, and taking a hit — or everyone leaving — resets your progress.

Self-destruct
Once a match, at any moment — even with no limbs left — you can light a three-second fuse. A hit can set it off early. When it goes, everything inside the blast ring comes off, enemies and teammates alike, and you are stripped to your core. It is the last move of a fighter who has nothing else left.
Friendly fire is on
Your sword, arrows and bullets hit teammates too, and so does your blast. Pick your angle.
Read the radar
The radar in the bottom-right turns with your view. Teammates and the hill always show on it. Enemies only show when they give themselves away — running, shooting or swinging lights a wedge in their direction. Walk, and you cross unseen.
Modes and maps
- Unranked. 4v4 online matchmaking; teams are picked for you.
- Custom lobby. Play with friends in 4v4 or 5v5: share a code or invite Steam friends, and pick your side. Team voice and text chat in the match.
- Play with bots. A full match on your own against bots at Easy, Medium or Hard, in 4v4 or 5v5, on the standard arena or the experimental XL map — twice as wide, with a castle wall and a forest round it.
- Ranked. Planned: competitive play with a rank and a ladder. It is not open yet.
If you like games where you lose limbs
HIT: Hold It Together belongs with games like Clone Drone in the Danger Zone, Half Sword and GUTS, where your body is what gets cut apart. The difference is the shape of the fight: 4v4 team PvP with a sword, a bow and a gun, three ways to win, and no gore — just blocks.
